Level
6th
Casting Time
1 Reaction
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

This spell snatches a dream fragment from a sleeping or otherwise incapacitated humanoid and traps it inside a dreamcatcher for you use for the material component. A stolen dream fragment remains inside the dreamcatcher until the spell ends or until you destroy the cage, which ends the spell. While you have a fragment inside the dreamcatcher, you can exploit it in any of the ways described below. You can use a trapped dream fragment up to six times. Once you exploit a dream fragment for the sixth time, it is released, and the spell ends. While a dream fragment is trapped, the humanoid it came from cannot sleep restfully and is haunted by nightmares.

Reinvigorate. You can use a bonus action to gain vigor from the fragment and regain 2d8 hit points.

Dream Delve. You explore the dream fragment to search for an answer to a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used. The dream fragment knows only what the person knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.

Inspiring Dream. You can use a bonus action to bolster yourself with the dream fragment's latent energy, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit before the start of your next turn, it is lost.

Expel Nightmare. You can use a reaction to force out a fragment of a nightmare, choosing one target who can see you within 30ft to subtract a d6 from their attack role. This ability uses 3 charges.

Dream Stride. You can use an action to name a place the humanoid saw in life, which creates an invisible sensor somewhere in that place if it is on the plane of existence you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses.

A creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the sleeping humanoid whose dream you stole.

* - (10 silver pieces, bundle of twigs, spool of thread)

Available For: Druid (Legacy) - Circle of Dreams

Cythar

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