Level
4th
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S, M **
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Dunamancy (...)

When you or creature in range is inflicted with damage &/or a condition, if you are aware of the damage &/or condition, you may send the injury or condition to a future moment in time. The amount of component consumed by the spell determines the amount of time until the injury &/or condition returns. For every pound of sand the spell consumes, the inflictions ore moved back 1 round. Damage & conditions can only be pushed forward at the same time if they are inflicted during the same action, bonus action, reaction of other such event. Damage &/or conditions that have already been pushed forward in time via this spell cannot be push forward again by another casting of this spell.

Higher casting: For every level above 4th, the number of rounds the infliction is moved forward in time per pound of sand increases by 1.

* - A creature taking damage &/or inflicted with a condition ** - (At least 1 pound of sand you carry in a non-extradimensional container (consumed). )

Spell Tags: Healing Negation Dunamancy

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

FreinareRyunimentra

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