The caster charges the spell for a turn (approx. 6 seconds) while chanting a verbal incitation. any damage dealt to the caster will interrupt the spell. Once charged, the caster will float until they're 40 ft. (~12m) high, and will shoot a destructive beam of light in a radius of 64 ft. (20m).
Unlocked at level 7, this spell deals 4d8+4 radiant damage, (damage doubled if target(s) undead). The target(s) must succeed on a dex. saving throw to avoid 50% of the damage dealt by the attack.
Once the caster finishes their spell, they must succeed in an int. saving throw to appear back on the ground. If they fail, they will take 1d6 bludgeoning damage per 10 ft. fell.
The number of hit dice increases once every two levels.
Previous Versions
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3/11/2024 9:54:07 AM
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2
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0
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1.5
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Coming Soon
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