Level
9th
Casting Time
8 Minutes Ritual
Range/Area
32,808 ft. (32,808 ft. *)
Components
V, S
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect
Damage (...)

VICHTRIA'S SUNFALL

You extend your arms, beckoning a celestial calamity.

STAGE 1: GENESIS

You begin to lift off the ground, solar flames engulfing you, radiating the luminous intensity of the Sun. After 1 minute of casting, a sphere of radius 10 kilometres centred upon you is immersed in a brilliant orange light, blinding each creature that so much as glances at you, and all creatures within this radius ignite, taking (20-r)d20 fire damage for each turn they are within the radius (where r is the distance in kilometres from you, for a minimum of 0 damage). All flammable objects in the radius are incinerated, and others are left charred to oblivion. The radius is considered difficult terrain. To external observers, it appears as though a new Sun has risen where the air once lay still, bathing the landscape in a blanket of warm yellow. There is yet time for calamity to be prevented.

STAGE 2: CALAMITY

You feel your consciousness be lifted from your corporeal form, lost amidst the stars. After 3 minutes of casting, your thoughts become lost and scattered, wandering adrift through the Great Dark Beyond. The sky burns. If cast at night, the Sun appears over the horizon with an unbridled vigor. Yellow comets blaze from the Sun on an indomitable path towards Terra Firma. For a glorious few minutes, to those very distant, a beautiful comet shower graces the sky, as the denizens of the world cherish what they cannot know will be their last few spent on this earth. There is no stopping what comes next; celestial calamity is nigh.

STAGE 3: APOCALYPSE

Blazing orbs of fusing plasma plummet through the upper atmosphere to the ground, heralding the end of the world. After 8.3 minutes of casting, apocalypse is come. The planet's time has come to an end. The air itself ignites, immediately burning all creatures caught within the epicentre. Short of divine intervention, nothing may survive. The orbs explode upon impact, pockmarking the landscape in craters. The ground tremors around the globe, and buildings are reduced to rubble. Ravines of fire rupture from the ground like sutures as molten magma springs forth from the core. Any creature above the surface in any place around the globe is inevitably hit by a falling orb, and will immediately be killed. Verily, this planet's time has come to an end.

STAGE 4: CATHARSIS

The epicentre lies in devastation; where ecosystems once flourished, no life will prosper again. The planet's ecology is permanently disrupted as plumes of smoke and ash envelop the atmosphere, displacing air for several weeks. The planet is reverted to a state from a few billion bygone years. However, a few may have survived by the grace of the gods, and though societies have waxed and waned, risen and fallen, the planet stands. It is a shell of its former self, but it stands nonetheless. Survivors will struggle for resources. Drinkable water not contaminated by sulfur, and sources of food, let alone steady ones, become mythically scarce commodities. Though it is unlikely, by the ingenuiety of an intelligent custodian, life may find a way yet.

[LEGENDARY SPELL]

This is a legendary spell. It is unlikely this arcana will ever be witnessed, and in the event that it is, the world will be forever changed. This arcana is not recorded anywhere, save for the minds of a few ingenious archmages, by whom it may only be cast after decades devoted to its development. Afterwards, they may be able to cast it again, not that they should have any cause to following the devastation evoked.

Spell Tags: Damage Environment

Available For: Wizard (Legacy)

Exmorbis

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