Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Fire (...)
You infuse a melee weapon with elemental energy. Make a melee or thrown attack with the weapon. On a successful hit, deal an additional 1d8 damage of the chosen elemental type, plus your spellcasting modifier. Choose from acid, cold, fire, lightning, poison, or thunder.
At Higher Levels:
The damage increases by an additional 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
* - (a melee weapon that costs 1 silver piece or more)
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