Calling the Twilight allows you to take a half-step into the spirit world, making yourself unseen and unheard. Ranged, Ranged Spell, and Ranged Weapon attacks made from within the Twilight are made with a bonus 1d4. You also have advantage on death saving throws.
At Higher Levels When you cast this spell using a spell slot of 4th or higher, you are able to bring additional willing creatures into the Twilight with you, as long as they remain within a 5 foot radius of you. The total number of creatures able to join you in the Twilight increases by 1 for every 2 slot levels above 2nd.
Requirements Twilight can only be cast when no one is looking directly at you, otherwise it only make your outline appear blurry but bright, often catching the attention you were trying to avoid. Additionally, Twilight is easiest to cast in a natural environment, as it is an ability gifted to the children of the Maghuin Dhonn from the Bear Goddess herself. When cast from within the walls of a man-made structures, you must first roll a nature check (DC 10). At a Character Level of 3, you can automatically Call the Twilight from within man-made structures without making a nature check.
Additional Features You can will yourself to be heard from within the Twilight by a person of your choice, though to them it will sound like a faraway whisper. You can touch others from within the Twilight, though the experience will feel like being caressed by a ghost.