Dome of Twilight is a passive variation of Calling the Twilight that allows you to set up a protected area of invisibility. Dome of Twilight gives the same buffs as Calling the Twilight - Out of Combat (advantage to Stealth and Deception). Additionally, all willing creatures inside of the Dome will gain temporary hit points equal to 1d4 + your spellcasting ability modifier (can go above max) after 4 hours undisturbed within the Dome.
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, temporary hit points gained increase by 1d4 for each slot level above 3rd.
Requirements The caster must lay 3 smooth river stones, marked with fresh blood of the caster, around the casting site to define the Dome's boundaries. All willing creatures within the boundaries become unseen and unheard to all other creatures outside of the Dome and receive all benefits of the casting. Anyone who choses to leave the Dome before it is dispelled will become confused and not be able to find their way back, including the caster. The Dome will dissipate if the boundary stones are disturbed, or after 8 hours.
* - (3 stones, marked with blood of the caster)
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