You charge your body with static electricity from your surroundings and you dash up to double your movement speed towards a creature that you can see without causing opportunity attacks. Make a melee spell attack against the target. On a hit, it takes 3d10 lightning damage and you cause a shockwave that flings the target away from you 5 ft. into the air making it fall prone. If you miss the attack, the target is only pushed 10 ft. away from you without being prone and taking half damage. You roll the attack with advantage if the target is wearing metal armor.
Any creature within 5 ft. of the target at the moment you release your spell must succeed a Constitution saving throw against your spell save DC or take 1d6 thunder damage or half on success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 lightning and 1d6 thunder for each slot level above 3rd.
Previous Versions
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3/14/2024 10:48:55 AM
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