Tidal Surge
3rd-level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a small vial of saltwater)
Duration: Instantaneous
You harness the power of the ocean, conjuring a massive tidal wave to crash down upon your enemies. Choose a point you can see within range. A 20-foot-high wave sweeps out from that point in a 30-foot radius, affecting all creatures in that area.
Each creature in the area must make a Strength saving throw. On a failed save, a creature takes 4d6 bludgeoning damage and is knocked prone. On a successful save, the creature takes half damage and isn't knocked prone.
Additionally, the area becomes difficult terrain until the end of your next turn as the water settles.
Previous Versions
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3/14/2024 4:58:07 PM
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5
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1
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Coming Soon
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