Level
3rd
Casting Time
1 Action
Range/Area
100 ft. (100 ft. )
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Control (...)

You transmute a surface into a portal to an extra-dimensional 10-foot-by-10-foot hole with a depth of 10 feet per three caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since the pit itself extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. The pit lasts 1 round plus 1 additional round per caster level.

Any creature standing in the area where you first transmuted the entrance to the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

* - (miniature shovel costing 10 gp)

Spell Tags: Damage Control Utility Environment

Available For: Warlock (Legacy) - The Genie Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

hotdogontology

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