You slam your hand on the ground, sending a shockwave through it in an area 30 feet around you rupturing the ground and leaving aftershocks reverberating beneath the surface. All creatures other then you in the area that are touching the ground or are less then 5 feet above it when casting the spell must make a Strength saving throw. A creature that fails it's saving throw falls prone and takes 4d6 bludgeoning damage, or doesn't fall prone and takes half damage on a successful save. Until the end of your next turn a low, thunder-like sound can be heard beneath the surface of where the spell was cast.
At the end of your next turn, a stronger aftershock reverberates through the ground in a 60 feet radius circle originating from where the spell was originally cast. This aftershock destroys poorly made structures such as wooden shacks and old ruins. All creatures (Including the caster) in the area that are touching the ground or are less then 5 feet above it must make another Strength saving throw. A creature that is prone does so with disadvantage. A target falls prone and takes 8d6 bludgeoning damage on a failed save, or doesn't fall prone and takes half damage on a successful save.
This spell deals maximum damage to targets that are burrowing underground.
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