Level
2nd
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
S, M *
Duration
Instantaneous 1
School
Enchantment
Attack/Save
None
Damage/Effect

A 2nd level ritual that, when completed, produces 1d6 elemental arrows out of 6 arrows.

  • Fire arrows require a handful of firewine or smokepowder.
  • Thunder arrows require an entire sparkweed.
  • Poison arrows require any vial of poison.
  • Ice arrows require a handful of frozen chalk.
* - (a set of 6 arrows, elemental material)

Available For: Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - War Magic Artificer (Legacy) - Alchemist (Legacy)

sunshinemilkbar

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