You manipulate the flow of time around a target within range, shifting them back to their immediate past. The target must make a Constitution saving throw, which it may willingly fail, or be shunted back six seconds into the past. The reversed target is returned to its previous position and physical state. Any items lost or picked up by the target are reverted to their original position, excluding material spell components consumed. Any class features or spell slots the target used are regained. In addition, all non-magical effects that began during the reverted time are reversed, and up to 1d8+spellcasting modifier in hit points may be regained. The target cannot regain more health than it had six seconds ago or a spell slot above 8th level.
* - (A residuum watch worth 250gp )
Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Comments