Level
8th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect

You create a spinning mass of deforming tesseract cubes in a 30-foot-radius sphere centered on a point you choose within range. Creatures within the radius are bombarded with thousands of different memories, untrue possibilities of their life and other similar illusions. Any creature within the area is blinded and sounds coming from outside the radius are muffled. A creature that enters the area for the first time or starts its turn within it must succeed on an intelligence saving throw. On a failure, the creature takes 5d8 psychic damage and and the following condition is applied to it:

An affected creature can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior for that turn.

d6 Behavior
1 - Psychic bombardment The creature takes 5d8 psychic damage and is knocked prone.
2-3 - Illusions of fear The creature is frightened (of the center of the radius) until the start of its next turn and takes 3d8 psychic damage. A frightened creature will use its action to dash and must use all of its movement to move away from the center of the radius.
4-5 - Possibility vortex The creature takes 3d8 psychic damage and is charmed. A charmed creature uses its movement to move towards the center of the radius. (Creatures immune to charmed condition are immune to this effect)
6 - Unlimited temptation The creature is stunned and does not take any actions, bonus actions or makes any movement this turn.

 

 On a success, the creature takes half the initial damage and isn’t affected, but must succeed the saving throw if it starts its turn in the radius or moves into it again on the next turn.

 

* - (Three silver tesseract cubes worth atleast 200 gold each)

Available For: Wizard (Legacy)

GeneralValoran

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