You try to curse a creature you can see with in range to feel it's most terrible fears,that creature makes a constitution save and throw,falling unconscious on a failed save,while a creature is unconscious in this way,it takes 1d6 psychic damage at the start of its turn.When a creature that is effected by this spell takes damage it may make a wisdom save and throw to end the effect on that it early on success,adding the damage taken on the save and throw.The effect also ends for a creature if an other creature uses it's action to wake it up,or the curse removes.When the effect ends for a creature,that creature is frightened from you until the start of it's next turn.
At higher levels:When you cast this spell using a spell slot of 3rd level of higher,you can target one additional creature and you may increase the damage by 1 for each slot level above 2nd.
* - (A bats skull)
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