Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)
You hold a prism out in front of you and channel your magic through it firing a barrage of spectral crystals. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 1d6 magical piercing and 2d6 of either acid, cold, fire, lightning, poison, or thunder damage your choice on a failed save, taking half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the secondary damage increases by 1d6 for each slot level above 1st.
* - (Prism)
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