The Duration of this spell is 3 rounds, +1 per spell level. By the use of this spell, the Spell Caster can take unto themself any injury up to 3 times the Hit Points suffered by any victim at a rate of 3 points damage per the spell caser's level. As the injuries are healed, they reappear on the Empath causing all the pain, injuries, and suffering that goes with it. After 3 rounds, the Empath begins to heal at a rate of triple the healing rate as normal. This only applies to damage or injury taken from others. With this spell, the Empath may heal almost any injury; any illness; or any physical damage short of dismemberment. So long as a victim is at least one point from death and can continue to live at least 3 rounds, the wounds sustained can be healed. As a 0 level character, an Empath can absorb and cure up to 3 Hit Points of injury. Amputations may also be healed on the Empath, with only the initial pain being healed in all but the phantom pains lingering afterward. If however, the wounds are incapable of being cured, fatal, or of divine or similar origin, the Empath's powers will kill the Empath also. And they cannot be raised (except by a higher level paladin more than 3 levels higher than the Empath or the victim, which ever is more) or resurrected.
Level
Cantrip
Casting Time
3 Actions
Range/Area
Touch
Components
S
Duration
Special 3 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
Comments