Level
5th
Casting Time
1 Action
Range/Area
Self
30 ft.
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Force
You tap into the fabric of the astral plane, granting yourself and willing creatures of your choice within 30 feet of you the ability to phase partially into the astral realm. For the duration, affected creatures gain the following benefits:
- They have resistance to all damage types.
- They can move through other creatures and objects as if they were difficult terrain. They take 1d10 force damage if they end their turn inside an object.
- They have advantage on Dexterity saving throws and cannot be restrained.
Additionally, as a bonus action on each of their turns, affected creatures can teleport up to 30 feet to an unoccupied space they can see.
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