You summon forth the essence of darkness, shrouding the area in an impenetrable veil of shadows. Within a 100-foot radius centered on yourself, all sources of light, magical or otherwise, are extinguished, plunging the area into complete darkness.
Additionally, while within the area of Umbral Eclipse, creatures with darkvision can only see in shades of gray, and creatures without darkvision are blinded.
As the caster, if you do not already have darkvision, you gain it for the duration. The spell does not damage you and does not charm you.
Furthermore, any creature that starts its turn within the area of darkness must make a Charisma saving throw. On a failed save, a creature takes 10d10 necrotic damage and is charmed by you until the end of its next turn. On a successful save, a creature takes half damage and isn't charmed.
A ceature charmed by his spell must use their full turn getting as clost to the centre of the affected area as they can.
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