Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
10 Rounds
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Banishment (...)

You make a melee spell attack against a target within 5 ft which cannot be yourself. If the target is a creature, they must succeed on a constitution saving throw or be forcefully displaced into the astral plane. While in the astral plane, the creature is knocked prone, but can make actions, reactions, and bonus actions as normal, including attempting to make the saving throw again as an action. The spell lasts until the creature succeeds on the saving throw, returns to the plane by the use of a plane shift spell or similar magic, or 10 rounds after being shoved. In any of these cases, the creature returns in an unnocupied space closest to where they were shoved. If the target is an object, the object will only return after 10 rounds, no matter what, re appearing in the same manner that the creature does. Creatures of one size larger than the caster have advantage on the initial saving throw only, and targets two sizes larger or more than the caster are immune to this effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the maximum time that a creature can be shoved is increased by 3 rounds for every level above 3rd.

Spell Tags: Banishment Movement

Available For: Wizard (Legacy)

I_MAKE_UNBALANCED_HOMEBREW

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