Level
5th
Casting Time
1 Action
Range/Area
Self 30 ft. (15 ft.2 *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

For the duration of the spell, a cloak made of darkness appears yourself, the cloak is a perfect fit and light cannot pass through the cloak. While the cloak is active, you gain the following effects:

  • you have advantage on Stealth checks made in the dark
  • You are resistant to necrotic damage
  • you may spend your action to use the cloak to disappear into a shadow you are in provided it is big enough. Inside the shadow, enemies without dark sight or true sight cannot see you and you can travel through the shadow as well as any other shadows touching the original objects shadow at a rate of twice your movement speed. Performing an actions such as casting a spell or attacking reveals you. If you are wearing heavy armor, your movement speed will not increase.
  • you can choose an enemy within 60ft that you can see and command part of the cloak to expand and break off, the cloak will attach itself to the selected enemy and inflict 2d6 + your spell casting modifier necrotic damage nd the blindness condition when it attaches until the target succeeds in a CON check against your spell save DC to remove the blindness effect or until the spell ends (undead creatures automatically fail this check)

In addition, you can choose to end the spell early as a bonus action to cause the cloak to fall to the ground and expand in an area of 15ft around you for one round (this effect also goes up walls or through holes as small as a keyhole) creatures Outside the field cannot see inside and who start their turn in the field or enter the field have their sight limited to the inside of the field and this effect ends when they leave the field or when the field ends and the caster may travel anywhere in the field once without expending any movement .

At higher levels. When you cast this spell using a spell slot of 6th level or higher, increase the damage from the cloak by 1d6 and increase the possible area of the area when you cancel the spell early by 10ft (area determined by you with a minimum of 15ft and a maximum of 15ft + 10ft per level of higher spell slot with 45ft at 9th level)

* - (Bone dust and a pinch of gave dirt combined)

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2024 4:27:32 AM
8
0
1
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Spell Tags: Teleportation Damage Buff Debuff Utility Environment Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

branden111

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