Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled or Triggered 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Piercing (...)

You bend the threads of arcane to create a gap in the material realm in which a small revolver is formed. It counts as a firearms ranged weapon with which you are proficient. It deals 2d8 piercing damage on a hit and has the Ammunition (Firearms), and Range (40/120) properties. It takes an action to fire. This weapon has one shot, and after being used it dissapears and the spell ends.

Critical moment. (Optional) When rolling to hit, this weapon uses no bonus's, and cannot benifit from any bonus. If this is used on a seperate turn to when the spell was cast, you make the roll with advantage. A 14 or lower results in a critical 1, also giving the target 1d8 Combat inspiration. On an 15 or higher, the hit counts as a critical hit.

When attacking a creature, one of the following effects can be chosen before rolling to hit.

  • If it is there, it must be used. If this effect is used to hit a creature that is holding something, that creature must use it's next turn to use or attack with the item, before taking any other actions. If multiple items are being held, the creature can choose which. On a critical hit, you can choose which item is used if there are multiple, and if it is a weapon, you can give the attack advantage or disadvantage. If attacking, the creature will attempt to attack the closest enemy, or an enemy it is already engaged in fighting. if there are no enemies within range, it will attack the closest creature.
  • Important Moment. Choose between: Type A - Condition, and Type B - Damage. The specific effect is chosen after rolling to hit.  
    • Type A - Condition
    • The creature falls prone.
    • The creature is frightened.
    • The creature is stunned
    • On a critical hit, If this spell is cast at level 6 or higher, The creature makes a Constitution saving throw against your spell save DC. If the creature fails, it falls unconscious.
    • Type B - Damage
    • The creature is hit in a particular spot dealing an extra 1d4 piercing damage.
    • On a critical hit, the damage increases to 1d8 extra piercing damage, but this dice is not doubled.
    • On a critical hit, a seperate option can be chosen, the creature is hit in a limb of your choice, and is unable to use that limb.

At Higher Levels. When you cast this spell using a 5th or higher level spell slot, the damage increases to 3d8. When using at 6th level or higher, 'Important Moment: Unconscious' becomes available on a critical hit.

Spell Tags: Creation Damage Control Debuff Combat

Available For: Bard (Legacy) Ranger (Legacy)

Woolfe67

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