Level
4th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You draw on divinity and ritualistically craft a basic weapon into one of two forms, weaving your divine magic within it.

You make either the Banishing Spear or the Daybreak Rapier. You can change the design of each weapon upon each casting but the base weapon remains the same, as do the stats.

Banishing Spear: You can cast Banishment from the spear once per casting of this spell. You can cast it as you normally would at range, however you can also cast it as part of a melee weapon attack and force disadvantage on the creature's saving throw to resist. The spear is treated as a +2 weapon and if you are proficient with spears, add you proficiency bonus to any attack roll you make. The spear can be thrown but you must be holding it to cast Banishment. Successful banishing a creature requires the weilder's concentration to complete the spell or to hold for the duration.

Daybreak Rapier: You can cast the spells Daylight and Faerie Fire once each when using this weapon. The spells function as they normally would. Faerie Fire requires the weilder's concentration. The rapier is treated as a +2 weapon and if you are proficient with rapiers, add you proficiency bonus to any attack roll you make. 

When the spell ends, the weapon of choice reverts to its original form.

 

 

 

 

 

 

* - (A holy symbol and a staff/rapier)

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2024 3:31:09 PM
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3/21/2024 12:20:46 PM
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3/26/2024 1:29:57 AM
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Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

mtullett96

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