Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You completely wipe away the memory that one creature has of you. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated while in the process of erasing you from their memories. While this charm lasts, you must leave the target's sight line before the spell ends, or the spell will automatically fail and their memories of you will return. If it takes any damage or is targeted by another spell, the spell ends and none of the target's memories are erased.

With a successful cast, the creature will substitute you in their memories for something that makes sense to them. If you saved that creature from a crossbow bolt, they will remember the situation as them jumping out of the bolt's trajectory just in time, or someone else having saved them.

If the creature sees you after the spell has ended, they get a chance to do another Wisdom saving throw to see if they can recall you. They have an additional chance each minute they can see you. Altered memories are fickle, and if other creatures manage to convince them the altered memories they have created are nonsensical, the spell will end. Otherwise the spell can only be lifted with a greater restoration or wish spell.

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

jellybeanguy

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