You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. Roll a 1d10. The number rolled on that die determines the attack’s damage type, as shown below. If the attack hits, the creature takes 3d8 damage of the type you have rolled.
| d10 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
| 9 | Radiant |
| 10 | Necrotic |
If at least 2 of the first 3d8s are of the same number, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
* - (a diamond worth at least 50 gp)
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