Level
4th
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You reach into the mind of a creature you can see within range that has a live brain and force them to make an Intelligence saving throw. On a failed save, it takes 2d10 psychic damage. On a successful save, it takes half as much damage. Also on a failed save, roll a 3d6: If the total equals or exceeds the target’s Intelligence score, the target is stunned for 1 minute. On success, the target avoids being stunned. While the creature is stunned, at the end of each of its turns, the stunned target makes another Intelligence saving throw equal to the caster's spell save DC. On a success, the creature is no longer stunned.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 and the number of d6's rolled increases by 1 for each slot level above 4th.

Spell Tags: Damage Control Debuff

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

boosterguy82

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