You reach into the mind of a creature you can see within range that has a live brain and force them to make an Intelligence saving throw. On a failed save, it takes 2d10 psychic damage. On a successful save, it takes half as much damage. Also on a failed save, roll a 3d6: If the total equals or exceeds the target’s Intelligence score, the target is stunned for 1 minute. On success, the target avoids being stunned. While the creature is stunned, at the end of each of its turns, the stunned target makes another Intelligence saving throw equal to the caster's spell save DC. On a success, the creature is no longer stunned.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 and the number of d6's rolled increases by 1 for each slot level above 4th.
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