Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Debuff (...)

For the duration of this spell, you cause a targeted humanoid's legs to bleed, causing them to have extreme trouble moving, almost as if they had to relearn walking. You deal 2d8 necrotic damage when you cast this spell. A targeted creature may make a Constitution saving throw to halve the damage. If you maintain concentration on this spell, you may use a bonus action on your turn to deal this damage again.

At the beginning of an affected humanoid's turn, they must make a Constitution saving throw against your spell save DC. On a successful save, their movement speed becomes 10ft for the rest of the round. On a failed save, their movement becomes 0 for the rest of the round. Effects that increase movement speed do not affect this spell's reduced speed. 

A creature affected with this spell must make an additional Constitution saving throw to take the Dash or Disengage actions.

 

* - (A pair of scissors, a knife, or another sharp object.)

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2024 11:30:23 AM
2
1
1
Coming Soon

Spell Tags: Debuff Movement

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

HalfDecentStrange

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