You coat your weapon in a toxin of magical creation. The next time you hit a creature with a melee weapon attack during the spell’s duration, the venom secretes into the target, and the attack deals an extra 1d6 poison damage to the target and causes the target to become poisoned. While poisoned in this way at the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 poison damage. When reduced to 0 hit points while poisoned in this way a creature is incapacitated for one hour instead of killed. On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
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