Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect

 

School: Evocation

Level: 5th-level

Casting Time: 1 action

Range: Self (60-foot radius)

Components: V, S, M (a small piece of a fallen star)

Description:

You reach out to the heavens, becoming a conduit for celestial power. A brilliant golden light emanates from you in a 60-foot radius, illuminating the area with celestial radiance.

For the duration, celestial energy surges through the area, granting the following effects:

  1. Healing Radiance: At the start of each turn, each friendly creature within the radius regains hit points equal to your spellcasting ability modifier (minimum of 1), as radiant energy flows through them, mending their wounds and bolstering their spirits.

  2. Radiant Ward: The area becomes the consecrated ground. Hostile creatures entering the area or starting their turn there must make a Constitution saving throw or take radiant damage equal to your spellcasting ability modifier (minimum of 1) as the celestial energy burns away their darkness. Undead and fiends have a disadvantage on this saving throw.

  3. Empowered Allies: Friendly creatures within the radius gain an advantage on saving throws against being frightened, charmed, or possessed, as the celestial energy fortifies their resolve against evil influences.

  4. Celestial Flare: As an action, you can unleash a burst of radiant energy from your position. Each creature of your choice within the radius must make a Dexterity saving throw, taking 5d8 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the healing and damage increase by 1d8 for each slot level above 5th. The duration increases by 1 minute for each slot level above 5th.

Celestial Conduit is a spell often called upon by clerics and paladins in times of great need, invoking the power of the heavens to smite their enemies and heal their allies. It is said that those bathed in its radiant glow feel a sense of divine protection and renewal as if touched by the gods themselves.

* - (a small piece of a falling star)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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