Level
8th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You endow yourself or a target within range, with endurance and martial or magical prowess fueled by magic. Until the spell ends, you gain the following benefits:
- The target gains:
- 100 temporary hit points. If any of these remain when the spell ends, they are lost.
- Advantage on all attack rolls
- An extra 15ft of movement speed.
- An extra reaction per round of combat
- You choose between a +3 to AC or a +2 to spell save DC and spell attack rolls.
- You choose between an extra attack or 3 temporary sorcerer points and two metamagic options, if you don't already have them.
Immediately after the spell ends, the target is stunned for a round and suffers 1 level of exhaustion.
* - (a drop of blood and some raw clay)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/20/2024 10:00:08 PM
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2
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0
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1
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Coming Soon
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