This complex, specialized virus is designed to target certain individuals and deliver a specific payload. It creates incredibly vivid hallucinations that may be indistinguishable from reality. The purpose of these hallucinations is left entirely to the designer. For example, the goal may be to separate the creature from its allies, cause them to reveal information, or simply deliver a message. When a creature comes into contact with this virus, they must succeed on a DC 16 Intelligence saving throw or become infected. Objects and creatures that are only perceivable to the infected creature will appear under specific conditions, at the DM's discretion. The objects and creatures can be interacted with physically by the infected creature, and will react and function as if they were real. There may be illogical outcomes from interacting with the hallucinated objects and creatures. The creature can use its action to examine a hallucinated object or creature with a DC 16 Intelligence (Investigation). A creature that succeeds on three of these ability checks disables the virus. The infected creature, or a creature connected to the infected creature’s datajack can attempt to remove the virus with a DC 16 Intelligence (Technology) check. This can be attempted once every 24 hours. Alternatively, if the virus achieves its preset goal, then it removes itself from the infected creature.
Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Until Dispelled or Triggered
School
Illusion
Attack/Save
INT Save
Damage/Effect
Comments