Level
7th
Casting Time
1 Action
Range/Area
Self (1 mile )
Components
V, S
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Slashing

This spell requires both an action and a bonus action to cast. The caster chants a series of incantations to manifest and imprint a magical field upon their surroundings at the start of their next turn. While chanting, they can still dodge, move and take reactions as normal. The duration and concentration starts once the chant has been finished.

Once the incantations have been completed, an illusionary fire that does not emit any heat spreads out to form a boundary and wall for the magical field. The bright light fills the vision of those present, and manifests an open, barren desert with monolithic black gears gyrating in the distance. It is a kingdom of rubble littered with thousands, perhaps a countless number, of swords anchored in the ground like grave markers in a wasteland, yet are well preserved. It is a world likened to a steel mill, filled with weapons, flames, and giant gears.

While the field is active, the caster gains the following benefits:

  • Once per turn, whenever you take the Attack action, you can instead Cast Conjure Barrage spell without expanding a spell slot.
  • Once per turn, you can use your bonus action to command various swords around you (if you control multiple swords, you can command any or all of them at the same time but with the same command) to attack an enemy that you can see within 30-feet. You can command up to 10 swords, bigger swords are considered more swords, and their statistics are similar to objects created from the Animate Objects spell. The swords disappear immediately after making an attack.
  • When an enemy fires a projectile, as a reaction you can use swords to intercept it. This cause projectiles that make an attack roll miss; or creatures that have to make a save against the projectile (e.g. fireball) automatically succeed.
  • As a bonus action, you can end the spell early. When the spell ends this way, you can summon a tornado of swords to attack all enemies inside. Enemies make a Dex save equal to your spell save DC. On a fail, they take 12d6 magical slashing damage; half on a success.

After casting this spell, the user cannot cast or upcast spells of 6th or higher levels. This spell can only be casted again after the user has taken a long rest. 

Spell Tags: Summoning Damage Control Buff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ReighlandThundergard

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