Level
8th
Casting Time
8 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

After spending the casting time enchanting a ruby along
with a Large or smaller nonmagical object in humanoid
form, you touch the ruby to the object. The ruby dissolves
into the object, which becomes a living construct imbued
with sentience. If the object has no face, a humanoid face appears on it in an appropriate location. The awakened object’s statistics are determined by its size, as shown on the table below. An awakened object can use an action to make a melee weapon attack against a target within 5 feet of it. It has free will, acts independently, and speaks one language you know. It is initially friendly to anyone who assisted in its creation.
An awakened object’s speed is 30 feet. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. Its sight and hearing are equivalent to a typical human’s senses. Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom.

AWAKENED OBJECTS
Size   HP        AC              Attack                                         Str                  Dex                 Con                Int             Wis                Cha
T         20        18          +8 to hit, 1d4 + 4 damage              4                      18                   10                 2d6            2d6                  2d6
S         25        16          +6 to hit, 1d8 + 2 damage               6                     14                   10                 3d6            2d6                  2d6
M        40        13          +5 to hit, 2d6 + 1 damage             10                     12                    10                3d6            3d6                  2d6
L         50         10          +6 to hit, 2d10 + 2 damage           14                    10                    10                3d6             3d6                  2d6 + 2

An awakened object needs no air, food, water, orsleep. Damage to an awakened object can be healed or mechanically repaired.

* - (a ruby worth at least 1,000 GP, which the spell consumes)

Available For: Druid (Legacy)

Zesal_Aleanath

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