You gain the power to walk through dreams. When you cast this spell, you fall unconscious. While asleep during the duration, you can enter the dreams of any sleeping creature you are familiar with. You must have met the creature, know their name, and they must be on the same plane as you. While inside a creature’s dreams, you can alter them. You can select one of the following:
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Subtle Changes: While in the creature’s dreams, you can alter small details. You can alter the names and appearances of individuals in the dreams, or the actions they take or the setting of the dream. When the creature awakens, it is unaware its dreams were disturbed, but they remember the dreams vividly as you have changed them.
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Sweet Dreams: You greatly alter the dreams of the creature, replacing them with happy experiences and calming emotions. When the creature awakens, it gains 3D8 Temporary HP and can add a D4 to all of its rolls for the first 8 hours of its day. The creature makes an Insight (WIS) check against your Spell Save DC. On a success, it knows its dreams were altered (though not by who).
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Haunting Nightmares: You traumatically alter the dreams of the creature, replacing them with horrid visions of terror and calling upon deep fears. When the creature awakens, it suffers 3D8 Psychic damage and subtracts a D4 from all of its rolls for the first 8 hours of its day. The creature makes an Insight (WIS) check against your Spell Save DC. On a success, it knows its dreams were altered (though not by who).
Altering a dream takes 2 hours. When you are finished, you can choose to step to another creature which meets this spells requirements or emerge from the dream. You can either awaken where you fell asleep or emerge in the location of the dreaming creature. When you emerge, you are in a spectral form, you are invisible and silent to other creatures, and can observe the surrounding area but not alter it. You can travel at half your walking speed and maintain your senses. After a minute, your soul is returned to your body, and you awaken. You do not gain the benefits of a long rest while unconscious for this spell.
* - (an hourglass with enough sand for at least an hour)
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