You begin to radiate an aura of necromantic fog that gives an uneasy presence to your foes and a renewed strength to your allies. Any number of undead of your choice within range of you gain +2 to their AC, advantage on attack rolls and saving throws, and add your spell casting modifier to their damage rolls(minimum +1). In addition they regain a number of hit points equal to 1d6 + your spell casting ability modifier(minimum +1) at the start of each of their turns as the unholy energies slowly stitch your undead servants back together. All allied living creatures in within range gain 1d6 temporary hit points at the start of each of their turns as the necromantic energy gives them a false sense of healing.
At higher levels. When cast with a spell slot of 4th or higher the healing increases by 1d6, and again for every spell slot higher(5th = 3d6, 6th = 4d6, 7th = 5d6). In addition, when cast at with a 5th level of higher spell, the range increases to 60ft, and allies within range gain 3/4 cover as the fog conceals them from their enemies.
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