Within range of a Medium or smaller humanoid’s remains, you imbue it with necrotic energies that draw the target’s soul back to the earthly realm, summoning it as a spirit. This spell fails if the deceased creature’s soul has been reincarnated, destroyed, or otherwise isn’t free to be summoned.
Until the spell ends, the spirit must remain visible within 30 feet of a creature or location of your choice, but is otherwise not obligated to obey you. The spirit springs into existence in an unoccupied space. It is incorporeal, is immune to all conditions and damage, and it can’t attack. This spirit knows only what it did in life, including languages it knew, and resembles itself at the moment of its death. While it can speak, its voice sounds disjointed as if it were speaking through a distant tunnel. The spirit is unaware is it dead and will behave as it would in that situation if it were alive. A spirit summoned from a creature that died suddenly or from violent means will repeat the actions it had made the 10 minutes leading to its death up and at its death the best it can in its current location. It will not respond to outside stimulus and will be unaware it is repeating a series of events.
The creature is remains by that creature or location for 24 hours, after which it vanishes. To maintain that spirit for another 24 hours, you must cast this spell on the remains again before the current 24-hour period ends. This use of the spell rebinds to four creatures you have summoned with this spell to your creature or location of choice, rather than summoning a new one.
* - ((ashes, flesh, bone, or other remains of the deceased))
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