Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Control (...)

You point to a creature you can see in range, it must succeed on a Wisdom saving throw. On a success the creature is unaffected. On a failure the creature becomes convinced that the floor beneath its feet is always crumbling away. The creature must use all of its base movement speed on each of its turns for the duration.The creature must move in a straight line until it comes to an obstacle or runs out of movement. If it collides with an obstacle before it runs out of movement it must turn 90 degrees and continue in a straight line as before.

The creature cannot willingly move back onto any ground that it has previously occupied this turn. If the creature is forced to move through or end its movement on a position that it has already occupied this turn, the target must succeed on a Dexterity saving throw, or be knocked prone ending the spell. On a success, the illusion is revealed and the spell ends.

The creature can use actions as normal on each of its turns as long as it follows the movement rules above. On each of its turns the creature may choose to use its action to make an investigation check against your spell save DC. On a success, the creature discovers the illusion and the spell ends, on a fail, the illusion continues.

Spell Tags: Control Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

THum05

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