Creatures affected by this charm develop an unhealthy fascination with fire.
Target creatures within a 10' radius space that you can see within range. The chosen space must be within sight of a fire visible to the target creatures, though the fire may be outside of the spell range. All creatures within the radius must roll a Wisdom saving throw against your spell DC. Each creature that fails will act with freewill, even attacking if they can, but only if they don't have to move away from the fire. They will otherwise use their entire movement to move toward the designated fire at the end of their turn. After completing their turn, they can make another Wisdom saving throw. On any saving throw success, they are free of the spell's effect.
Affected creatures make Dexterity saving throws at a disadvantage against fire damage.
Any creature under this spell's influence who sustains fire damage is immediately free of the spell.
Any creature reaching the fire source will spend an action embracing the flame, taking 2d4 damage plus any other damage the DM may find applicable.
The spell can't force any affected creature to do something clearly deadly, such as walking over a cliff or into a lava pool, but they could be drawn into something like Eiame's Fiery Vortex. Regardless, they will approach the fire until the deadly danger is barely avoidable. If they then determine that the fire can't be accessed, the spell ends.
Should the fire source become extinguished or inaccessible, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius grows by 5' per level above 2nd.
* - (a fire in sight of the area of effect)Previous Versions
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