You harness the primal forces of the earth, causing the ground within range to surge and upheave in a violent display of seismic power. Each creature within a 30-foot radius centered on you must make a Dexterity saving throw. On a failed save, a creature takes 8d10 bludgeoning damage and is knocked prone. On a successful save, the creature takes half damage and isn't knocked prone.
For the duration, the ground within the area becomes difficult terrain, and any creature attempting to move through it must make a Dexterity saving throw at the start of each of its turns or fall prone.
Additionally, you gain the following benefits while concentrating on this spell:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can use your action to cause the ground to shake violently. Each creature on the ground, apart from you, within the spell's area must succeed on a Dexterity saving throw or be knocked prone and take 4d10 bludgeoning damage or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 9th level increases the initial damage by 4d10.
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