"yeah? WELL YOUR ******* MOTHER, EAT BLACK HOLE" - Anna
You create a localized gravitational disturbance at a point you can see within range. A 10-foot-radius sphere centered on that point becomes imbued with gravitational force. Each creature within the area must make a strength saving throw. On a failed save, a creature takes 4d10 force damage and is pulled towards the center of the sphere. On a successful save, a creature takes half as much damage and isn't pulled.
At the start of each of your turns while you concentrate on this spell, the gravitational pull intensifies. Any creature that starts its turn within the sphere or enters it for the first time on a turn must make a Dexterity saving throw. On a failed save, the creature takes 2d6 force damage and is pulled 5 feet towards the center. On a successful save, the creature takes half as much damage and isn't pulled.
As a bonus action on each of your turns, you can move the sphere up to 15 feet in any direction. If the sphere is moved into a space occupied by a creature, that creature must succeed on a Strength saving throw or take 2d10 force damage and be pulled into the sphere's space, becoming restrained until it breaks free with a con save on it's turn.
When the spell ends, the gravitational force dissipates harmlessly.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
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