You summon modrons that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One modron of challenge rating 2 or lower
- Two modrons of challenge rating 1 or lower
- Four modrons of challenge rating 1/2 or lower
- Eight modrons of challenge rating 1/4 or lower
Each modron disintegrates when it drops to 0 hit points or when the spell ends. The summoned modrons are friendly to you and your companions. Roll initiative for the summoned modrons as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The DM has the creatures’ statistics.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot.
* - (a small cog made of adamantine worth 50g)
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