A ball of chaotic energy explodes in an area. Creatures in a 10-foot radius centered on a point within range that you choose are pushed 5 feet in a random direction and must make a Wisdom saving throw. If this movement pushes a creature into the same space as another creature, each creature takes 1d8 bludgeoning damage and moves to the nearest unoccupied space.
On a failed save, the creature must use its movement to move in a random direction on its next turn. If it tries to enter another creature’s space during this movement, each creature takes 1d8 bludgeoning damage and the moving creature immediately ends all movement and its speed is reduced to 0 until the end of its turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, add 1d10 force damage for each slot level above 2nd when a creature fails the saving throw or half on a success.
Inspired by combat skills from Darkest Dungeon, a dungeon crawl RPG by Red Hook Studios.
Previous Versions
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8/15/2019 10:56:33 PM
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295
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2
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Coming Soon
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