A flaming bundle of flaming creeper plants bursts forth from a seed thrown into the air, landing at a point within range with an explosion of flaming vines . Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 fire damage for every 5 feet it travels.
The vine spread around corners. They ignite flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (A seed and sulphur)
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