Level
3rd
Casting Time
1 Minute
Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
As you cast this spell, you arrange the candles in a circle with a 5 or 10-foot radius on the ground or the floor. When you finish casting, magical energy fills the circle to a height of 20 feet for the duration, and the cylinder becomes a magic trap.
The trap is triggered when a Construct, Shapechanger, or Undead creature moves into the cylinder. The circle affects the creature in the following ways:
- The creature can't willingly leave the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature has disadvantage on attack rolls against targets outside the cylinder.
- Targets outside the cylinder can't be charmed, frightened, or possessed by the creature.
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