Level
3rd
Casting Time
1 Minute Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect

As you cast this spell, you arrange the candles in a circle with a 5 or 10-foot radius on the ground or the floor. When you finish casting, magical energy fills the circle to a height of 20 feet for the duration, and the cylinder becomes a magic trap.

The trap is triggered when a Construct, Shapechanger, or Undead creature moves into the cylinder. The circle affects the creature in the following ways:

  • The creature can't willingly leave the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
  • The creature has disadvantage on attack rolls against targets outside the cylinder.
  • Targets outside the cylinder can't be charmed, frightened, or possessed by the creature.
* - (5 or more candles with a total value of 100gp, which the spell consumes)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

King_Seyther

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