You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
- Curse of Clinging Webs. While cursed, a spider-filled web clings to the target. At the start of each of its turns, the target must make a Dexterity saving throw. On a failed save, the target takes 1d4 piercing damage plus 1d4 poison damage and is restrained until the start of its next turn. On a successful save, the target takes half as much damage and isn't restrained.
- Curse of Conformity. You can choose this option only if you cast this spell using a spell slot of 4th level or higher. While cursed, the target is polymorphed into a commoner. It retains its alignment and personality. If the target is reduced to 0 hit points, it returns to the number of hit points it had before it transformed. The target's clothing and equipment aren't changed by this curse.
- Curse of Leeches. While cursed, the target is infested with leeches. The target must make a Constitution saving throw at the start of each of its turns, taking 1d6 necrotic damage on a failed save or half as much on a successful save. If this damage reduces the target to 0 hit points, it dies, and a leech lurker emerges from its body in its space.
- Curse of Shaken Faith. While cursed, the target's faith in its deity or patron is shaken. Whenever the target casts a spell on the Cleric, Paladin, or Warlock spell list, it gains a level of exhaustion.
- Curse of Silence. Choose a spell or a word such as a name. While cursed, the target can't perform the verbal component of the chosen spell or speak the chosen word or name.
- Curse of Surveillance. While cursed, eyeballs appear on the target's limbs. You can see and hear through the eyeballs as though you were there.
- Curse of the Restless Dead. While cursed, at the end of each of the target's turns, each corpse of a Large or smaller creature within 5 feet of the target animates and makes a melee attack against the target
A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
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