Level
8th
Casting Time
10 Minutes
Range/Area
Self
Components
V, S, M *
Duration
Concentration 8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

You seize control of time on your current plane of existence. You must be on a plane with a day/night cycle to cast this spell, and it must be daytime when you cast it.

While casting this spell, you alter the flow of time around your current plane's celestial bodies such that it becomes night at your current location. For example, you cause your plane's sun(s) to set and its moon(s) to rise. When the spell is complete, it remains night for the duration. When the spell ends, time is altered such that the celestial bodies return to their previous locations and orientations over the course of 1 minute.

This spell doesn't alter time for creatures, plants, or other objects. If you leave your current plane of existence, the spell ends early.

* - (a clay jar filled with 1 pint of Humanoid blood)

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

King_Seyther

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