Level
2nd
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
As you hold your hands with thumbs touching and fingers spread, magical energy of your choice shoots forth from your outstretched fingertips. You choose acid, cold, fire, lightning, poison, or thunder, and each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d8 damage of the type you chose on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a diamond worth at least 100gp)
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