Level
2nd
Casting Time
1 Action
Range/Area
Self (700 ft.2 *)
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A rolling, cold mist emanates from you two feet above the ground. Each creature in a 700-square-foot area (see below) originating from you must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and falls prone. On a successful save, the creature takes half as much damage and remains standing.

The affected area becomes heavily iced and is treated as difficult terrain for 1 minute unless dispelled. The ice can also be melted by magical fire.

The area of effect can be configured in any way along a line of sight. Common configurations are: 5' X 140', 10' X 70', 15' X 45', 20' X 35', or 25' X 30'.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.

* - (a vial of meltwater)

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2024 1:04:01 AM
2
0
1
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

Korptopia

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