Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
6 Hours
School
Abjuration
Attack/Save
None
Damage/Effect

The shadows envelop you to become your armor and shield.

 For the duration, you gain a +3 bonus to your AC, to a maximum of 25. You also gain temporary hit points equal to 5d8 times your spellcasting ability score modifier.

You are immune to acid, necrotic, poison, and psychic damage and you have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks, as well as force damage, provided you don't already have resistance or immunity to these damage types.

Additionally, you are immune to any effect that should render you blind or deafened, and you have advantage on all saving throws, including death saving throws.

* - (A pinch of charcoal powder and one vial of black ink, which the spell consumes.)

Available For: Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Bard (Legacy) - College of Whispers Cleric (Legacy) - Grave Domain Ranger (Legacy) - Gloom Stalker (Legacy) Sorcerer (Legacy) - Shadow Magic Wizard (Legacy) - War Magic Bard (Legacy) - College of Tragedy Cleric (Legacy) - Night Domain

ShadFoxowy

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