Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
(15 ft. *)
Components
V
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Bludgeoning
The next time you hit a creature with a weapon attack before this spell ends, rushing water surrounds the attack. The target takes an additional 2d6 bludgeoning damage, and must make a Strength saving throw. On a failed saving throw, the target is pushed 15 feet away from you in a straight line. If you hit a target that is submerged in water, each creature in a
15-foot cone behind the initial target must also succeed on a Strength saving throw or be pushed 15 feet away from you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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